Play Assassin’s Creed Valhalla is a big, bold, and ridiculously beautiful entry to the series that finally delivers on the much-requested era of the Viking and the messy, political melting pot of England’s Dark Ages. Eivor doesn’t need much convincing after possible trade routes and riches for her clan are mentioned, but I wish more time was spent making this feel smoothly integrated as a necessary next step, rather than an obvious way to access a new area added after the fact. The adventuring and combat is more of the same for the most part, but its new twisting tale of politics and mysticism really stands out among the best storytelling in the series and the Druids themselves are stand-out enemies.You know you’re headed for a new DLC area when a new guest suspiciously arrives at the docks of Ravensthorpe with summons from a cousin who – though he’s never been mentioned before this moment – has managed to become king of one of the various warring territories of Ireland and is in desperate need of help. But fear not: you should feel no need to complete it all before jumping into Wrath of the Druids, the new expansion that brings Eivor to the rolling hills of Ireland, because its content available early in the campaign and is worth putting ahead of most of the other sidequests that fill out the world. Even with dozens of hours of completing the story and side exploration and pillaging under my belt, there was still so much to be done. Returning to Assassin’s Creed Valhalla’s vast world can feel daunting after months away.
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