![]() Water color, transparency, flow direction, wave shape and more can be adjusted easily. It even works quite fast on slow targets such as WebGL. Highly customizable, you can create everything from it: Wind parameters are easily adjustable.ĬopperCube supports rendering realistic looking water surfaces on all targets. There is no performance impact, everything is computed on the GPU. This works even very fast on the WebGL target.ĬopperCube supports automatic movement of vegetation, no matter if it was generated inside CopperCube or imported from external 3D models. Add a nice atmosphere to your game by just clicking a checkbox to enable realtime shadows, or calculate static lighting by clicking the 'calculate!' button (see below). There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.ĬopperCube supports realtime shadows AND static light/shadow calculations. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. Done!ĬopperCube includes a terrain editor. exe'Ĭlick 'Publish' and wait about one second. Select the platform like 'WebGL' or 'Windows. Want to create an application from your 3D scene? You don't even have to write code in order to use it. There is no easier software for creating 3D games.It is easy for beginners and fun for experienced users. And it is light-weight: The whole editor including everything just needs about 70 MB, and your finished created games is just one small. Lightweight All-in-one SolutionĬopperCube is a complete 3D authoring tool which includes all the features you need for creating games for multiple platforms. Create everything from simple model viewers to full 3D games. Import or create your 3D models, set camera controllers, materials, behaviors, click 'publish' and your app is ready. Coppercube 6 0 2 Sezonas Download new CopperCube Studio Edition 6.0 Multilingual by Ambiera (for Windows)ĬopperCube is an editor for creating 3D apps, games and 3D websites. If left or right is detected, enable/disable blur on up /release key.nice effect.understood the mechanic immediately. Just checked Hadoken's demo file and it already works great Good Job but it should only work if you have a studio or professional version of CopperCube. (good news: my current script already let's me adjust motion blur FX trigger treshold plus FX strength so far. :)īetter have a look at this second updated demo: Will check out Hadoken's example, when I reach to my desktop, will be waiting for him to release hi script as well. As post effects can be applied to single object too, it is possible if you don't want to do screenspace blur but can apply the blur material to all the scenenodes that can be affected with the blur. Also a custom shader can be made for this as well. You can create a script for the blur effect so on moving the camera or on player movement or rotation you can increase or decrease the blur amount, that gives you some sort of motion blur effect. I am on mobile device right now, so not can't check Hadoken's demo but I think it is possible if you have pro or studio version with post effects. Nice thought not seen this in any CopperCube project yet, but seems to be possible in principle, here's a first basic demo of mine:Īs you may notice the current state is not very responsive I might script a more enhanced and polished behavior for it as soon as my time allows. It is possible to activate the Blur effect when the mouse/camera is moved, making a motion blur effect. Ambiera Forum > CopperCube > Help with CopperCube
0 Comments
Leave a Reply. |